OpenGL Light Publisher's description
from Lindsay Grace
Demonstrates the interaction of light, geometry and materials in computer graphics
The OpenGL Light application was developed to be a demonstration tool to demonstrate the interaction of light, geometry and materials in computer graphics.
The tool uses openGL to demonstrate 4 light types (ambient, directional, point and spot), several materials and a short list of object primitives and 3D models. This is a basic teaching tool for experience-based education.
This program was designed to introduce artists and programmers to the fundamentals of lighting and materials in a 3D environment. The program demonstrates the effects of various lighting models and materials on various geometries.
The program is controlled via the right hand panel. From this panel a user can
turn on adjust lights and navigate the 3D scene. A right-click menu also controls the program. The right click menu allows the user to change models, turn lights on and off, change materials and quit the application.
System Requirements:No special requirements.
Program Release Status:
Program Install Support: Install and Uninstall