FlexiTree Publisher's description
FlexiTree 3 is a branching database program which is designed for use at both KS1 and KS2 in Primary schools, as well as in Secondary schools. It enables you to create, edit and use a branching database. As well as being very easy to get started, the
A branching database (sometimes called a binary tree) is a way of classifying a group of objects. If it has been designed properly, someone else could use the tree to identify one of the objects. It could be used, for example, to classify mini-beasts, musical instruments, white powders or fruit. Using a branching database is rather like playing "20 questions". You are asked a series of questions, each of which must be answered yes or no. Finally, only one of the choices matches your answers and the object is identified.
FlexiTree makes it very easy to create your own tree (branching database). After typing the title of the tree, and giving an (optional) description, you are asked to type in a list of objects. You can always add more objects later if you wish. You can then give a comment about each object, and link a picture file and/or a sound file to it. Once this is complete, the program leads you through typing in a series of yes/no questions which will distinguish each of the objects in your list.
Once this process is complete, you can begin to use the tree. While you are creating a tree, you can stop at any time and save your work so far on disk. When you load the file back in on another occasion, the program will automatically take you back to the same point in the creation of the tree.
Changing the tree
You can change any aspect of a tree after it has been created:
edit the title, description and author;
edit object names and comments;
edit picture and sound links for objects and questions;
choose the text colour of objects and questions;
add new objects, move an object or delete it;
edit the text of a question and/or change all the tree above it
Once you start to use a tree, you are asked a series of Yes/No questions to identify an object. If you click on the Yes or No buttons, answering each question in turn about your object, then the program should identify it. Of course, if your chosen object is not included in the file, then you will get some other answer. If that happens, you can add your own object to the tree if you wish.
System Requirements:No special requirements.
Program Release Status: New Release
Program Install Support: Install and Uninstall