Autodesk 3ds Max 2013 Publisher's description
from Autodesk Inc
The world's most widely used professional 3D modeling software.
Autodesk 3ds Max provides a comprehensive, integrated 3D modeling, animation, and rendering solution for game developers, visual effects artists, and graphic designers.
* Powerful 3D modelingвЂ”With an extensive polygon modeling and texture mapping toolset, modelers and texture artists can work more quickly and effectively.
* Advanced character rigging and animationвЂ”The fully integrated Character Animation Toolkit (CAT) provides an out-of-the-Box advanced rigging and animation system.
* Choice of integrated renderersвЂ”Artists can Create highly realistic or stylized looks using the tightly integrated 3ds Max scan line and mental ray renderers, including unlimited free mental ray network rendering to finish rendering FASTER.
* Extensible Pipeline supportвЂ”Developers can customize, extend, and integrate 3ds Max into their existing pipelines with support for C ++ and .NET.
* FBX Import/Export for Unreal pipelinesвЂ”Create and animate models in Autodesk 3ds Max and export as Autodesk FBX files, and then import into Unreal Editor.
What's New in This Release:Modeling:
· Modeless Array Dialog
· The Array dialog is now modeless, which means that you can navigate viewports while the dialog is open. For example, if the array exceeds the viewport boundaries, you can pan and zoom the viewport so the entire array is within view.
· Egg Spline
· The Egg spline lets you create splines that are shaped like a chicken egg.
· Hair And Fur
· In Autodesk 3ds Max 2013 Hair And Fur has been improved in a number of ways. Improvements include better viewport display, better efficiency with tile memory usage, new material options, and new Flyaway, Clumping, and Multi-Strand features.
· MassFX Enhancements
· Artists can now enjoy a more integrated and accurate dynamics toolset, thanks to a wide range of enhancements and additions to the MassFX unified system of simulation solvers. Highlights are the new mCloth module with tearable fabric, plus support for dynamic ragdoll hierarchies. In addition, improved constraints, better handling of pivot points, and enhanced UI readability help improve overall workflow.
· gPoly Format
· Speed your character-animation workflow by leaps and bounds with the new gPoly geometry format. gPoly produces objects in the hardware mesh format used internally by 3ds Max, eliminating the need for conversion from editable format to the internal hardware format. The result is faster animation playback when deforming high-resolution meshes (for example, using the Skin modifier).
· gPoly delivers accelerated playback in cases where mesh deformation does not change topology.
· Retime Tool
· Animators can now retime portions of animations to increase or decrease their speed. There is no requirement to have keyframes present in the portion to be retimed, and no extra keyframes are created in the resulting high-quality curve.
· Track View Makeover
· To make the 3ds Max Track View animation editor conform more closely to suitemates such as Autodesk Maya, the menu layout has been redesigned, producing a more-compact interface. See Track View Menu Bar.
· Animation Store
· Included with Autodesk 3ds Max 2013 is Animation Store, where you can preview hundreds of motion clips on your Biped or CAT characters with automatic retargeting prior to purchasing the motion data. To use Animation Store, click the Autodesk Animation Store command on the Animation menu.
· QuickTime Support for 64bit
· We have added support for Apple's QuickTime in the 64bit versions of 3ds Max and 3ds Max Design.
· Skin Modifier Improvement
· For more efficient management of bones attached to a Skin modifier, you can now sort the list of bones in ascending or descending alphanumeric order. Searching the list also saves time by showing only matching entries, rather than simply highlighting matching entries in the list. See Parameters Rollout (Skin Modifier).
· A single 3ds Max session can now host multiple workspaces: different user-interface arrangements. Switching between workspaces is as simple as choosing a name from a drop-down list, and creating new workspaces is just as easy.
· State Sets
· Thanks to the entirely new State Sets render pass system, you can now create render elements more efficiently for Autodesk Smoke 2013 software, Adobe After Effects, Adobe Photoshop software, and other image-compositing applications. The state recorder enables artists to capture, edit, and save the current state, while a visual interface shows how compositing and render elements are wired together to create the final result. Artists can more quickly set up and execute multiple render passes from a single file; individual passes can be modified without the need to re-render the whole scene, enhancing productivity.
· Also part of State Sets is the new Media Sync functionality, which provides two-way transfer of cameras, lights, null objects, plane objects/solids, footage (including footage layering), blend modes, opacity, and effects. With it, artists can iterate more effectively and reduce rework to complete projects in less time.
· Gradient Background
· Viewports can now have a vertical gradient as a background. This is the default for Perspective viewports. You can set custom colors for the gradient by using the Customize User Interface Colors panel. In addition, viewport background controls have been consolidated in a new Viewport Configuration dialog Background panel, with corresponding options on the Views menu and the Shading Viewport Label menu.
· Nitrous Viewports
· The Nitrous accelerated graphics core has received a number of enhancements. Artists will enjoy the increased drawing performance on large scenes, together with new support for image-based lighting (see Skylight), depth of field, accelerated particle flow display, and new Facets and Clay shaders. In addition, the ability to change the bokeh shape via MAXScript, support for shadows in large scenes, and improved workflows for interior scenes extend the Nitrous functionality.
· Slate Material Editor Improvements
· The Slate Material Editor interface has been updated in a number of ways to improve usability. New features include enhanced right-click-menu functionality, the option to get a node view of materials applied to selected object, new material library options, and special highlighting of the node whose parameters are visible.
· Render Setup Dialog
· A new drop-down menu on the Render Setup dialog lets you choose among production, iterative, and ActiveShade rendering. This menu also lets you launch Network Rendering, which is now an action rather than a toggle.
· This menu is also extensible, allowing third-party developers to add new rendering modes.
· iray Renderer
· The version of iray provided with Autodesk 3ds Max 2013 has been upgraded to iray v2.1.
· You can use the iray renderer as the ActiveShade renderer. A new Hardware Resources rollout lets you manage the processor resources assigned to rendering, whether ActiveShade or Production.
· The iray renderer now offers support for motion blur, helping artists create more realistic images of moving elements. Also, the Production iray renderer now performs Area to Render more quickly. In addition, a large number of improvements have been added: support for "no diffuse bump," the round corner effect, and more procedural maps; improved sky portals, glossy refractions, translucency, and IOR (index of refraction); faster exterior scene convergence; and the ability to handle larger output resolutions.
· Enhanced FBX File Link
· The File Link Manager can now directly import Revit Architecture (RVT) files. File Link options now appear in the Application menu Import group for greater ease of access.
· Enhanced Geometry File Support
· New support for the Autodesk DirectConnect family of translators enables Autodesk 3ds Max 2013 users to exchange industrial design data with engineers using CAD (computer aided design) products: AutoCAD software, Autodesk Inventor software, Autodesk Alias software, Dassault Systèmes SolidWorks and Catia system, PTC Pro/ENGINEER, Siemens PLM Software NX, JT, and others. A wide range of file formats is supported (see Geometry File Formats); for certain of these a license is required. The data is imported as native solids Body Objects that can be interactively retesselated as needed.
· DirectConnect is now used for IGES import, so IGES geometry imports as Body Objects rather than as NURBS.
· Autodesk 3ds Max 2013 can now directly export meshes to WIRE format, as well.
· Send To Options
· The Send To sub-menu now provides one-click support for Autodesk Maya and Autodesk Infrastructure Modeler.
· Sending to or from Autodesk Maya or Autodesk MotionBuilder can convert a Bipedal CAT rig into a HumanIK skeleton, or vice versa.
· Maya Interaction Mode
· Artists familiar with using Autodesk Maya software will appreciate the new Maya interaction mode that enables them to navigate viewports using the same mouse and key combinations in 3ds Max as they would in Maya. The ability to use a unified style when working with both packages helps save time and reduce user frustration. In addition, the interaction modes are customizable according to personal preference.
· Discontinued Export Format
· Autodesk 3ds Max 2013 no longer exports JSR-184 (M3G) files.
· .NET Exposure of the 3ds Max SDK
· The Autodesk 3ds Max 2013 SDK (software development kit) offers improved exposure to .NET, making it accessible from .NET-aware languages. Garbage collection and reflection are provided by the .NET framework and help accelerate software development. The built-in .NET libraries also help facilitate common tasks: building user interfaces; connecting to databases; parsing XML and text; numerical computation; and communicating over networks. See http://www.autodesk.com/me-sdk-docs.
· Multi-Language Deployment
· Autodesk 3ds Max 2013 now uses the Unicode standard, facilitating shipment in multiple languages within a single executable. This enables facilities to offer their artists the ability to run the software in a choice of languages without the requirement to reinstall.
System Requirements:Operating system: MicrosoftВ® WindowsВ® 7 Professional operating system, MicrosoftВ® Windows VistaВ® Business operating system (SP2 or higher), or MicrosoftВ® WindowsВ® XP Professional operating system (SP3 or higher)
For general animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):
IntelВ® PentiumВ® 4 1.4 GHz or equivalent AMDВ® processor with SSE2 technology*
2 GB RAM (4 GB recommended)
2 GB swap space (4 GB recommended)**
3 GB free hard drive space
Direct3DВ® 10 technology, Direct3D 9, or OpenGL-capable graphics cardвЂ (256 MB or higher video card memory, 1 GB or higher recommended)
Three-button mouse with mouse driver software
DVD-ROM driveвЂ вЂ
MicrosoftВ® Internet ExplorerВ® 8.0 internet browser or higher or MozillaВ® FirefoxВ® 3.0 internet browser or higher
Internet connection for web downloads and AutodeskВ® Subscription-aware access
Program Release Status: New Release
Program Install Support: Install and Uninstall