Irrlicht Lime Publisher's description
from Yuriy Grinevich
The Irrlicht Lime is a .NET wrapper for the Irrlicht Engine.
The Irrlicht Lime is a .NET wrapper for the Irrlicht Engine. It wraps most of API available in native library, easily allowing you to use 2D/3D graphics in your app, written in C#, VB.NET or other .NET language.
Currently Lime is being develop under Visual Studio 2010 with .NET Framework 4.0. It includes bunch of examples and IntelliSense documentation.
Lime is not a distinct "engine", it is a wrapper with almost the same architecture witch native Irrlicht Engine has. You do not need to download/compile Irrlicht Engine, wrapper already has it and ready to be used straight from the box.
What's New in This Release:В· Added example L09.SimpleLOD.
В· Updated Irrlicht SDK to trunk rev. 4021.
В· Added Clear(), RemoveTab(), InsertTab() and GetTabAt() to GUITabControl. Added DoParticleSystem() to ParticleSystemSceneNode.
В· Added props ActiveFont and OverrideFont to GUIButton, GUIEditBox and GUIStaticText.
В· SetDrawBackground() and SetDrawBorder() replaced with get-and-set props DrawBackgroundEnabled and DrawBorderEnabled in GUIStaticText.
В· Added TextureMatrix value to VideoDriverFeature. Added SceneManager value to SceneNodeType.
В· Added OnAnimate protected event to SceneNode.
В· Added ability to inherit from GUIElement. Added protected members: OnDraw and OnEvent events; Environment prop.
В· Added Randomizer class. Added CreateRandomizer() and prop Randomizer to IrrlichtDevice.
В· Added MaxSelectionRows to GUIComboBox.
В· Added overloadings to GUIEnvironment.AddFileOpenDialog() with arguments restoreCurrentWorkingDir and startDir.
В· SetKeyMap() replaced with get-and-set prop KeyMap in CameraFPSSceneNodeAnimator.
В· Image class cha...
System Requirements:В· Microsoft .NET Framework 4.0
Program Release Status: New Release
Program Install Support: Install and Uninstall