Equalizer - Parallel Rendering Publisher's description
from Stefan Eilemann
A framework to help you develop OpenGL-based applications.
Equalizer is the standard middleware designed to enable developers to generate and deploy parallel OpenGL-based applications.
It enables applications to benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations and Virtual Reality installations.
The applications that are written with the Equalizer framework will benefit from the following features:
* Flexibility: An Equalizer application is configured at run-time, allowing the same executable to run optimally on any configuration -- from laptops to large scale visualization clusters, driving a single window or a six-sided CAVE while using one or multiple graphics cards to render each view.
* Large Data Visualization: An Equalizer application can aggregate the power of multiple processors, graphics cards and computers to scale the rendering performance, visual quality and display size. This allows virtually any data set to be rendered at any resolution at interactive framerates, given sufficient hardware resources.
* Support for Virtual Reality: Equalizer applications can run seamlessly in Virtual Reality installations using active and passive stereo rendering, as well as head tracking for one or multiple observers.
* Data Distribution: Equalizer simplifies and optimizes the data distribution needed for cluster-based execution. The versioned distributed objects offered be Equalizer are optimally suited for interactive rendering of dynamic data sets on large-scale visualization clusters.
Here are some key features of "Equalizer - Parallel Rendering":
В· Increased Performance, Visual Quality and Display Size: Equalizer contains the essence of 10+ years of experience in parallel and scalable rendering, easily integrated into your application.
В· Fast Path for Parallel OpenGL Applications: Equalizer is minimally invasive and provides the natural parallel execution model to exploit the parallelism of multicore, multi-GPU workstations and graphics clusters.
В· Feature-Rich Framework: Equalizer contains state-of-the-art scalable rendering algorithms, and its open development model ensures constant improvement. Equalizer applications are flexible and deployable in many, rapidly changing environments.
В· Future-Proof: An active development community and a liberal open source license provide cutting-edge features and ensure the safety of your investment.
What's New in This Release:New Features:
В· Automatic 2D and DB load-balancing
В· Support for DPlex (time-multiplex, SFR) compounds
В· Statistics Overlay to understand and eliminate bottlenecks in the rendering pipeline
В· Easy configuration of thread synchronization model
В· View API to modify the view parameters during rendering
В· New OSWindow interface to simplify window system integration
В· New 2D bitmap font to draw text
В· Support for orthographic projections
В· Support for OpenGL accumulation buffer and multisample setup
В· Support for using Paracomp as a compositing backend
В· Upgraded GLEW to version 1.5.1
В· Automatic image compression for 'slow' (< 2GBit) connections
В· Alpha-blending support in the CPU-based compositor
В· Support for two-dimensional pixel compound kernels
В· Support for using multiple clients with the netperf benchmark tool
В· Support window swap buffer vertical retrace synchronization on WGL
В· Add show and hide window events
В· Improved overall performance by using atomic operations for reference co...
System Requirements:No special requirements.
Program Release Status:
Program Install Support: Install and Uninstall