3D RPG Engine Script Publisher's description
from Andrei Krotkov
3D RPG Engine is the first half of an OpenGL RPG.
This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection.
There is suppost for complex quadratic objects (spheres, cylinders, cones) and for normal triangles. It contains texturing, and implements the particle engine.
In the top left corner is the Frames per secons, and there are 3 modes of movement/graphics. When you press 'M', it changes the mode between constant FPS, variable FPS and constant movement, and variable FPS and movement.
System Requirements:No special requirements.
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