kwaak3 for Android Publisher's description
When I received a Motorola Milestone phone, I wanted to get into Android development
When I received a Motorola Milestone phone, I wanted to get into Android development. I had seen ports of Quake3 to the iphone and the N900 which have similar specifications (all use a similar CPU and the PowerVR GPU), so I thought why not bring Quake3 to Android. As a start point I used the N900 version of ioquake3. It only took me a day to get the game to compile and to load the Quake3 main-function. After that it took me a few more days to get OpenGL and some input working. In the weeks following the initial port I added touchscreen support, networking and sound.
.Hardware floating-point on Neon-capable devices
.Input: keyboard, touchscreen and trackball
.OpenGL 3D rendering
.Game uses ARM optimized libcgamearm.so / libqaarm.so / libuiarm.so
System Requirements:No special requirements.
Program Release Status: New Release
Program Install Support: Install and Uninstall