jME For Mac Publisher's description
from jME Team
A high performance scene graph based graphics API, inspired by the David Eberly's book 3D Game Engine Design
jME was built with the aim of fulfilling the lack of full featured graphics engines written in Java.
Using a abstraction layer, it allows any rendering system to be plugged in. Currently, both LWJGL and JOGL are supported.
System Requirements:No special requirements.
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