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  • License: Freeware
  • Last update: 6 years ago
  • Total downloads: 164
  • Price: Free |
  • Operating system: Mac OS X
  • Publisher: Newton Game Dynamics Team
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mac default iconNewton Game Dynamics For Mac Publisher's description

Free solution for real time physics simulation

Newton Game Dynamics is an integrated solution for real time simulation of physics environments.

The API provides scene management, collision detection, dynamic behavior and yet it is small, fast, stable and easy to use.

Our engine implements a deterministic solver, which is not based on traditional LCP or iterative methods, but possesses the stability and speed of both respectively. This feature makes our product a tool not only for games, but also for any real-time physics simulation.

What's New in This Release:

В· Added more functionality to file format.
В· the SDK now added a Thread class for running task in the background asynchronous with the main thread. This is use to run the Physics in a separate thread from the application.
В· Physics update at a fix frame rate while the graphics run as fast as it can.
В· I also have an examplel for perfect smooth interpolation of visual entities
В· This is very good for system with multicourse and multiprocessor, because the physics can be run in one core taking a full frame, while the time spent in the graphics in not modified at all.
В· This class is implemented also in OgreNewt.
В· Introduce the first pass at Blender plugin (in phyton) that export and import alchemedia files.
В· Fixed bodies stopping when the velocity felt below 0.03 units per second, even if they were not in auto sleep, now body will not stops
В· Fixed closest distance between two shapes failed on compound shapes.

System Requirements:

No special requirements.
Program Release Status: Minor Update
Program Install Support: Install and Uninstall

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