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  • License: Freeware
  • Last update: 5 years ago
  • Total downloads: 147
  • Price: Free |
  • Operating system: Mac OS X
  • Publisher: Lightweight Java Game Library Project
See full specifications

mac default iconLWJGL For Mac Publisher's description

The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java.

The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API.

LWJGL is not meant to make writing games particularly easy; it is primarily an enabling technology which allows developers to get at resources that are simply otherwise unavailable or poorly implemented on the existing Java platform. We anticipate that the LWJGL will, through evolution and extension, become the foundation for more complete game libraries and "game engines" as they have popularly become known, and hide some of the new evils we have had to expose in the APIs.

LWJGL is available under a BSD license, which means it's open source and freely available at no charge.

Please visit us on the Freenode IRC Network: #LWJGL. Do idle if there is no one to answer any of your questions, we are on different timezones.

What's New in This Release:

В· Added @Optional support for AL and GLES.
В· Fixed signatures: CharSequence[] parameters and ByteBuffer returns.
В· Fixed issue with Display.setParent and fullscreen
В· Fixed issue with GLES PixelFormat (as shown by Scala)
В· Fixed build to include missing OpenGL ES classes on which Display depends.
В· Excluded desktop OpenGL extensions from the OpenGL ES build.

В· Added support for NV_platform_binary.
В· IMG_multisampled_render_to_texture.java, IMG_multisamples_render_to_texture.java, IMG_read_format.java, OES_EGL_sync.java extension updates.

В· Fixed issue with logo loading
В· Provide a more meaningful error message when certificates do not match.
В· Don't output needless lzma.jar is missing message on console unless a lzma file actually being loaded.

В· Remove the use of Properties from Objective C code to allow binary compatibility on OS X < 10.5

System Requirements:

No special requirements.
Program Release Status: Minor Update
Program Install Support: Install and Uninstall

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