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  • License: Freeware
  • Last update: 4 years ago
  • Total downloads: 174
  • Price: Free |
  • Operating system: Mac OS X
  • Publisher: Mario Zechner
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mac default iconlibgdx For Mac Publisher's description

Libgdx is a Java framework that provides a cross-platform API for game and real-time application development.

Libgdx is a Java framework that provides a cross-platform API for game and real-time application development. It offers the following features:

* Cross-platform development for Windows, Linux, OSX and Android.(32- and 64-bit where available)
* Multiple backends based on Jogl, LWJGL, Angle (NVIDIA 3D Vision) and the Android APIs.
* Write and test your application on the desktop, deploy seamlessly to Android, Applets, Webstart or plain desktop applications.

* Rendering through OpenGL ES 1.0, 1.1 and 2.0 on all platforms.
* Support for OpenGL ES 2.0 for Android 2.0 and above throughcustom JNI bindings.
* Low-level:
o Vertex arrays
o Vertex buffer objects
o Textures
o Texture atlases
o Easy to use and flexible mesh class for both the fixed and programmable pipeline
o Frame buffer objects
o Shaders
o Immediate mode renderer class (for debugging ala glBegin()/glEnd())
o Automatic handling of OpenGL context loss (texture and VBO recreation)
* High-level 2D:
o Batched and cached sprite rendering
o Bitmap fonts
o Particle systems
o TMX tile map rendering
o Custom C 2D graphics library for CPU based bitmap manipulation
o Full-fledged 2D scene graph with tweening framework
* High-level 3D (under construction):
o OBJ, MD2 and Ogre XML model loaders
o Key-frame and skeletal animation
o Full-fledged
o Orthographic and perspective camera

* Streaming music and sound effect playback from WAV, MP3 and OGG
* Fast Fourier transforms via a JNI bridge to KissFFT
* Audio decoding of OGG and MP3 via JNI bridges to Tremor and libmpg123 (libmpg123 currently defunct due to licensing issues)
* Direct interface to audio device for sample playback and recording.

File I/O
* Abstraction layer unifying Android assets, classpath resources and the plain file-system.
* Preferences for easy storage of small data

* Polling and event-based access to touch-screen/mouse and keyboard.
* Polling access to compass and accelerometer
* Vibrator support (yeah...)
* Remote input event processing allowing you to hook up your Android phone to your desktop application

* Full JNI wrapper of box2d.
* The wrapper is so awesome that all other Android game frameworks/engines use it as well!

* Vector and Matrix classes for 2D and 3D linear algebra
* Quaternions
* Frustum with culling support
* Bounding shapes
* Intersection and overlap testing
* Catmull-Rom splines
* Ear cutting triangulator for arbitrary planar polygons

* Custom Collections
* Sorting

Tools & Extensions
* Particle editor
* Hiero bitmap font generator
* Texture packer
* Themable Widget Library support
* Awesomium JNI bridge (Windows 32-bit only)

* Specifically tailored towards the needs of the Dalvik VM following the best practices guidelines.
* No temporary object allocation during runtime (except for a few documented places)
* Native code for performance critical sections
* Workarounds for show-stopping Dalvik/Harmony bugs

System Requirements:

No special requirements.
Program Release Status: Minor Update
Program Install Support: Install and Uninstall

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