white_dune Publisher's description
from Stephen F. White
white_dune is a graphical VRML97 editor, simple 3D modeller, and animation tool.
white_dune 0.28pl14 / 0.29 Beta 1327
White_dune is a low level VRML97 tool for Unix/Linux/MacOSX and M$Windows.
white_dune can read VRML97 files, display and let the user change the scenegraph/fields.
Unlike most highlevel tools, it uses a light model based on the VRML97 standard.
White_dune is not complete yet, especially in the 3D preview window. But even if you do not see the node/field in 3D, you can graphically change the values.
White_dune is a simple NURBS/SuperFormula 3D Modeller, but it do not have tools to change polygon meshes (VRML IndexedFaceSet nodes) that can be taken seriously (yet).
IndexedFaceSet nodes can be created via conversion from NurbsSurface nodes oder SuperFormula PROTOs or by "pure VRML97" export, but for some tasks you may prefer to work with a polygon mesh 3D modeller with VRML97 export and rework the results (e.g. color, texture, lightning, animation, interaction....) in white_dune.
What's New in This Release:В· This version fixes another Java export problem of an IndexedFaceSet morphing animation.
В· It adds a workaround for a problem related to EXTERNPROTO parsing.
В· It fixes a crash in the Wonderland export path check.
В· It adds a button in the Wonderland export dialog to make it possible to reduce the number of exported classes.
В· It fixes missing DEF name generation on Pure VRML97 export of NURBS-based morphing.
System Requirements:В· The usage of a 3D hardwareaccelated graphicscard with OpenGL driver support will speedup things
В· Most OpenGL implementations require at least a color depth of 15 Bit (with exceptions e.g. a SGI Indy workstation with IRIX works good with a 8 Bit only graphicscard)
Program Release Status: Minor Update
Program Install Support: Install and Uninstall