JGame Publisher's description
from Boris van Schooten
JGame is an open source 2D game engine that makes multiplatform development easier.
JGame is an open source 2D game engine that makes multiplatform development easier. It runs on the Java JRE 1.3+ platform with optional OpenGL (JOGL) enhancements, the J2ME (MIDP2.0/CLDC1.1) mobile platform, and the Android (2.1+) platform. There is also a Flash (Actionscript 3) version. It provides a very high-level framework, enabling "classic" type arcade games to be developed with a minimum of code and effort. It is based on sprites with automatic animation and collision detection, and a tile-based background with easy sprite-tile interaction facilities. Games are programmed at a fixed "virtual" resolution, but can be scaled to any screen resolution. The engine provides an enhanced graphics API, with a fallback to simpler and more efficient graphics on J2ME and plain JRE. The API also includes sound and persistent storage.
What's New in This Release:В· Support for the Android platform was added, including new methods isAndroid and methods for reading the accelerometer.
В· Ogrotron and Caverns of Fire were improved and redesigned for Android.
В· A retrigger bug in disable/enableAudio was fixed.
В· A new method invokeUrl was added.
В· Centering and scaling for the JRE and JOGL platforms were improved.
В· The load progress bar was lowered to be more splash screen friendly.
В· Other minor changes were made.
System Requirements:No special requirements.
Program Release Status: Minor Update
Program Install Support: Install and Uninstall